With their own story to tell, they joined to form TTLG's Dark Engineering Guild. Shortly thereafter, a group of 60-100 designers, artists, audio talents, writers and programmers from the gaming community, contributed their talents to realize a fresh new Thief experience. On May 25th, 2000, Looking Glass Studios closed down. Ten new weapons and tools provide the means to evade, outwit, and out-fight your opponents, as well as bringing unprecedented levels of emergent gameplay to the Thief series. Four cutscenes and twelve new briefings in the original Thief style. Hundreds of new models, textures and sounds: 3000 lines of new dialogue. Thirteen full-length missions take the action through city streets and rooftops, ancient tombs, hotels, museums, cathedrals and more in a gripping tale of vengeance and deception. The game has features similar to those in retail Looking Glass games: complex level design, a lengthy campaign (consisting of thirteen long missions), pre-rendered introduction and ending sequences, original music, new voice acting, original artwork, and animated mission briefings. The story takes place approximately the same time as the Thief II timeline. Things take an unexpected turn though and she soon gets drawn into a murky world of crime and deceit as events spiral beyond her control. She has journeyed to the eponymous City, to meet her cousin Kedar and start a new life. The game presents a new protagonist, a young woman named Zaya.