We've really learned that what we're able to create with that is what gets people really, really excited, but there's a lot more to the game than that.
NW: Over the years, Rainbow has probably been most renowned for the physics that we put in our game and the feeling that those created that probably best represented off-road racing, especially as it pertained to quads and bikes. How has the game changed over the years with each iteration? What were the key things that you've focused on and learned as the franchise has progressed? ATV games for a while, with the first one starting back on the PlayStation 2.
I'm Nick Wlodyka, and I'm general manager at Rainbow. WP: Who has the honor to speak with us? State your name, rank and occupation! ATV Reflex will deliver a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine.